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Girl Scout Troop 12404
(Woodstock, Georgia)
 
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Table of Contents


1.  Turning Girls into Leaders
2.  Brownie Journeys
3.  Junior Journeys

GSA's Goal: A Girl's Journey Into Becoming Leaders




Looking Forward Into the Next Century


The emphasis of current Girl Scouts is the need to develop today’s Girls into tomorrow’s Leaders.  With that the Girl Scouts of America are pushing for a leadership model that will define and display all the elements they say must be in place to positively impact a girl’s life.  This model is called The Leadership Development Program.

The Girl Scout Leadership approach is based on three pillars.  Discover, Connect, and Take Action.

By Discovering- a Girl Scout develops a strong sense of self, gains practical and healthy life skills and strengthens her values.

By Connecting- a Girl Scout forms caring relationships with those around her and in the global community, promotes cooperation and team building and embraces diversity.

By Taking Action- a Girl Scout feels empowered to make a difference, identifies and solves problems, and advocates for herself and others.

These pillars will be represented by a cycle of activities that will engage girls into leadership skills based on the values of the Girl Scout Law and Promise.

This model is embodied in the handbooks- Journeys.

Brownie Journeys


Brownie Level- There are three Journeys a girl can choose.  Brownie Quest, Wonders of Water and A World of Girls

   


Brownie Quest-Girl Scout Brownies are invited on a search. The three keys they will uncover along their journey are the keys of the Girl Scout leadership philosophy. Shhh! Don't give away the details! It's important to keep the fun and mystery going! As Brownies move through the journey, the Quest Master Map offers a visual record of their progress along the Quest. The girls have their own mini version of the Quest Map in their book.

  Along the Quest, Girl Scout Brownies will meet three new friends and a bright and shining elf—in a brand-new Brownie story meant to inspire their own Take Action Projects. The accompanying adult guide offers all the tips needed to create and maintain a sense of fun and mystery along the entire Quest. Instructions for a Brownie Brainstorm, Brownie Team Trade, and other activities ensure a quality and fun time for the girls.

    Journey Awards

    • The Discover Key To earn this award, each Girl Scout Brownie will discover herself and her values—as a Girl Scout and a member of her family.
    • The Connect Key To earn this award, each Girl Scout Brownie will connect as a member of a Brownie Team, with her family on a healthy-living activity, and, as a group with their community to increase healthy-living opportunities
    • The Take Action Key To earn this award, Girl Scout Brownies will team up to identify a community place where the team can Take Action. Then they join together to make a plan to Take Action and carry out their Take Action Project to improve their world.
    • The Brownie Quest Award At the end of the Quest, the girls also earn the journey's culminating award, the master lock that needs all three of their keys in order to open. Through this award, the Brownies will see that, together, their three keys—Discover, Connect, and Take Action—unlock the meaning of leadership.

Brownie Journey 2 Award Patch Set

Wonders of Water
  • The Brownie friends and Brownie ELF enjoy some wonder-filled adventures as they invite the real-life Brownies to explore the Wonders of Water.
  • As they dive in, the Brownies realize they can create another big WOW as they try out new Ways of Working as a team.
  • Brownies learn about the water cycle through a "Green Tea for the Blue Planet," and enjoy making their own rainbows as they explore the precious resource of water.
  • Brownies pledge to LOVE water by protecting it, then team up to advocate for other people to SAVE water, too. As they SHARE what they have learned, they find they can inspire even more people to protect Earth's water.
  • Along the way, Brownies experience what it is like to live in places where there is not enough water. They come to understand why the right to clean water is so important to everyone on Earth.
  • Along the journey, the Brownies earn their LOVE Water, SAVE Water, and SHARE Water awards. As they celebrate their leadership accomplishments, they add the WOW! award to their vests, too!
  • LOVE Water - This first award encourages girls to become aware of the many ways they use and enjoy water. As they begin to understand the science of water and its importance in the world, they will also make a personal commitment to protect it.
  • SAVE Water - The second award is earned when the Brownies team up and speak up as advocates to protect water or keep it clean in their community. Girls start thinking as a team about what they will do for water. By making an effort that moves beyond themselves, the girls begin to realize the impact that group efforts can produce.
  • SHARE Water - Girls earn the third award as they create an even bigger ripple by sharing their efforts for water with others, educating and inspiring them to join in, and asking them to commit to a water promise.
  • WOW! - Girls culminate their journey by earning the WOW! Award, a grand finale that symbolizes the powerful change they've brought to their community. They earn the award by showing proof of their SHARE Water efforts, and by describing how their efforts relate to the Girl Scout Law and how they have had an impact as leaders.

Brownie Leadership Award


A World of Girls

Stories are all around us – in movies, in books, in television shows, advertisements, on the news and even on cereal boxes. Stories inspire. Stories motivate. Stories spark imagination and help girls learn about themselves and the world.

A World of Girls helps engage Brownies in this wider world or stories in a way that gets them looking for clues to help make the world a better place.

With some help from Brownie Elf along the way, girls see how they can create positive change in the world—change that affects girls.

Leadership Awards

  • Hear a Story Award - Brownies see that stories hold clues for how to better the world
  • Change a Story Award - Brownies realize they have the power to change things for the better for girls in the world
  • Tell a Story Award - Brownies have the confidence and knowledge to educate and inspire others
  • Better World for Girls! Award - Brownies understand they belong to a large and far-reaching world of girls


Junior Journeys


Junior Level- There are three Journeys girls can choose from.  Agent of Change, GET MOVING! And aMUSE.

Junior Journey Award Patch Set

Agent of Change- It’s Your World- Change It!- You’ll meet new friends like Dez the spider, learn about teamwork and friendship, and earn awards along the way.

    Journey Awards
    This Junior journey is filled with fun and friendship. From its start to its closing celebration, the girls will move from a deeper understanding of themselves to exploring how powerful they are as a team, to realizing the added strength they gain by reaching out in the wider community to take action with its members. Agent of Change offers girls a chance to earn three awards and record progress throughout the journey in their own ''Award Tracker.''

    • To earn The Power of One Award, girls will discover and share the powerful story of a forgotten woman or girl from around the world who mobilized others and made a difference, discover all the ways their own strengths and powers help them create change in the world, and discover what the Girl Scout Law and true ''heroines'' have in common
    • To earn The Power of Team Award, girls connect with their Girl Scout crew to create a ''super girl'' story in which the characters take one small situation they care about and strive for long-lasting community change. Girls will also make a team decision and write their team hopes for a Take Action Project that reaches into a community network to solve a problem together with community members
    • To earn The Power of Community Award, girls take action on their plan, reach out, join others and get them involved, and start something that snowballs into a change in their world. Girls join in their Girl Scout Junior circle to reflect on what they accomplished and celebrate it.

Junior Journey 2 Award Patch Set

GET MOVING!- It’s Your Planet- Love It!  As a Junior you’re full of energy and you will use that energy to save the planet.

On this Journey you’ll find out how to reduce your energy use, make buildings energy efficient, and create a plan to fix an energy problem in your community, earning awards along the way.

Journey Awards
This journey offers Juniors a chance to earn three Girl Scout leadership awards—Energize, Investigate, and Innovate. The girls can choose to earn one, two, or all three. If they earn all three, they'll see how the awards join together to create an energizing effect on their vest or sash.

    To earn the Energize Award, girls:

    • Make an Energy Pledge to reduce their energy use in one or more ways
    • Try at least two other Energize activities suggested along the journey
    • Check out how other people are tackling energy issues

    To earn the Investigate Award, girls connect with their Girl Scout crew to:

    • Learn about energy use in their buildings
    • Work with their families to make an energy improvement at home
    • Investigate energy use in a community building and suggest ways to make it more energy-efficient

    To earn the Innovate Award, girls:

    • Identify an energy issue in the community, research it, create a plan, and carry it out, all the while reaching out to others to join in, too
    • Share the news, reflect on what they accomplished, and celebrate it

Junior Leadership Award

aMUSE- It’s Your Story- Tell It!  How will you change the world as you blaze your trail?  Stories are one of the best ways to explore the different roles you might play.  The stories in this Journey will show you the many possibilities you could exploreLeadership Awards

    • Reach Out! Award - Juniors understand the many roles women and girls play in the world around them and the leadership skills used to play them
    • Speak Out! Award - Juniors are aware of how stereotypes could hold themselves, and others back from trying on roles, and they Take Action to help stop stereotypes
    • Try Out! Award - Juniors have the courage, and confidence to try out new role.
    • Junior Journey Summit Award- Completion of all three Junior Journeys.